This session will be fun and games! Participants will have access to and play a prototype unique to the field of college reading and learning. Presenters will review the theoretical underpinnings of the game, the collaboration required for game-based learning, and the future consideration of gaming’s role in higher education.
Time during this session will be spent by participants playing reading and study strategy games. Also, this presentation will explain the theoretical underpinnings of the game content and design and explore specifically how theory helped create content. Presenters will review this mode as a learning tool, the process of creating such a prototype, and the multiple entities involved in the design and execution of the games. Overview: 1. Game play 2. Discussion of theory that informed design 3. Creating across multiple contexts a. Project management b. Execution of methodology 4. Looking forward: Implications in college literacy 5. Questions